![]() The day can also end during a battle and mercenaries might suffer additional injuries as they retreat from the enemy sector. When the day ends mercenaries return to the base for sleep. Attacks can be done in a wide variety of ways, using firearms, close combat weapons like knives, throwing weapons such as hand grenades and explosive devices like land mines. ![]() The chance to hit is also affected by the amount of action points the player uses to aim. When attacking, there is a certain chance that the mercenary will hit. It is possible to walk backwards and move stealthily so the mercenary can avoid being noticed by the enemy, though both of these actions uses more action points than normal moving. Mercenaries can also crouch to make themselves a smaller target or take cover behind objects. The number of action points is determined by the character's attributes. Both sides take turns to move and perform actions, which uses their action points. When player characters and enemies are in the same sector, the game switches to turn-based play. Player is limited to a single save slot during the day. Traveling to an enemy controlled sector initiates combat. The player may move his troops to the adjacent sector. The player can now directly command his chosen mercenaries and issue movement orders. When the player has chosen the mercenaries and equipment to take to the mission, he is taken to the sector he chose earlier overseeing his mercenaries from a top-down viewpoint. These requests can be ignored, but usually cause some kind of hindrance to the player at a later date. Occasionally, Jack or Brenda Richards contact the player with an important objective, such as securing a clean water source. An arms dealer, Micky, usually approaches the player in an effort to sell some weapons and equipment. Mercenaries can be left at the base to either heal, train skills, or repair items. Mercenaries, guards, and tappers need to be paid if needed, the player can raise the guards' and tappers' salaries to make them happier. The player can also decide what mercenaries and equipment to take and what player-owned sector to start from. The map includes information such as the number of Fallow trees in each sector, whether the sector is enemy or player controlled, how many guards and tappers are in a sector, and the terrain information. When the player starts a new day he is transferred to a screen displaying Metavira on a square grid. Here the player can load and save the game, change settings, hire new mercenaries or sleep until the next day. The player starts the game and every following day in a room. There, Brenda and her father request that the player hires mercenaries through the Association of International Mercenaries (abbreviated in-game as 'A.I.M.' ) to reclaim the island from Santino’s forces sector by sector. ![]() When the game begins, the player is contacted by Jack Richards and is invited to the island. He immediately began to recruit new people and gradually took over the island by force. Her assistant, Lucas Santino, realized how profitable this sap would be and managed to convince Jack Richards, the leader of the scientific mission, that it would be beneficial to have two independent science teams, and consequently established a new base on the other side of the island. However, Brenda also discovered that the trees could not reproduce. The nuclear tests altered some trees on the island, and several years later it was discovered by a scientist, Brenda Richards, that those trees, known as Fallow trees, produce unique sap that prove to be a medical marvel. (if im being honest, every gamer should play it) Just play it with 1.13 mod.Jagged Alliance takes place on the fictional south Atlantic island of Metavira, a former nuclear testing site. They never managed to replicate it, just like Heroes3, this game is a must-play classic for every Turn-based Strategy fan. Frankly, every "bestselling" turn-based game ive played in recent years just fails to impress me thanks to this one game. Mechanics are simple to understand yet offers wide variety of tactical options, skill up system where you improve skills that you use and is very satisfying somehow, with suprisingly competent AI that can be very clever with flanking (you constantly have to check your flanks because guess what, if their friends are dying on one spot, they're looking to avoid that area), with great mod support that is still active made it last way beyond its lifetime. Even though graphics are old, i come back to it because there simply is no other game that had such polished tactical turn-based gameplay. There are few games in my life that i've been installing and playing year after year.
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